Chargers, Week 1 — What Repeats: Six of Seven Off Play-Action
2026 NFL Season · Wednesday, Sep 16
Justin Herbert's 7 play-action throws against Arizona went 6 for 100 yards; his other 20 went 11 for 109. The Chargers called play-action on 31 percent of dropbacks (8th in Week 1) and motion on 67 percent of charted plays (2nd), Arizona contested 7 of his 27 throws, and the run game gained 52 yards on 16 designed runs despite a light box on 11 of them.
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Justin Herbert threw seven passes off play-action on Sunday, and six of them were caught, for a hundred yards. He threw 20 passes without a play fake, and 11 of those were caught, for a hundred and nine. Nearly half of his 209 passing yards came on a quarter of his throws, and the thing those seven throws had in common was the fake handoff before them. The Chargers ran play-action on 11 of their 35 dropbacks — 31 percent, eighth-highest in the league in Week 1, with the league median at 21. Across all of last season this offense used it on 23 percent of dropbacks. So the call was made more often than usual, it worked nearly every time it produced a throw, and the offense still scored 14 points, because the other 20 throws were a different game. The Recap had the fourth-and-three and the second half. The charting says the play fake was the most productive part of the passing game: a hundred yards on seven throws, against a hundred and nine on 20.
Here is what the ball looked like coming out of his hand. 19 of his 27 throws were charted catchable, 70 percent, eighteenth in the league in Week 1 and a whisker under the league median of 71. Across all of 2025, on 512 charted throws, his figure was 72 and a half. The number that was not ordinary is the traffic. Seven of his 27 throws were contested, a receiver and a defender arriving together — 26 percent, against 11 and a half percent across last season. Arizona got a defender to the catch point on more than twice Herbert's usual share of throws. He put one ball up for grabs, under four percent, which is tied for eleventh-highest with two other teams this week, and he threw one interception; the charting does not say they were the same throw. His receivers dropped nothing. He threw nothing away, took no sack that the charters put on him, and left the pocket on seven of 30 dropbacks.
Pre-snap, this offense looked different from last year, and it was not only the play fake. Motion on 47 of 70 charted plays, 67 percent, the second-highest motion rate in the league in Week 1 and 25 points above the 42 percent this offense ran across 2025. Two screens, six percent of dropbacks, where last year's figure was also six. One run-pass option all game, no-huddle on two percent of snaps against four.
The run game is the worrying paragraph, and the box counts are why. Arizona put six or fewer defenders in the box on 11 of the Chargers' 16 charted designed runs. 69 percent, the fourth-highest light-box share any offense saw in Week 1, against a league median of 47, and against 45 percent for this offense across all of last season. Those 16 designed runs gained 52 yards. The Recap had the run game 20-seventh of 28 in expected points per rushing play. The charting puts a harder edge on that: Arizona showed a lighter box than this offense saw across all of last season. A run game that gains 52 yards on 16 designed runs, 11 of them against six or fewer in the box, has less of an excuse.
Now the defense, which rushed more people than it used to and had less to show for it. The Chargers sent five or more pass rushers on nine of Arizona's 39 dropbacks — 23 percent, tied for twentieth in the league with Philadelphia, under the league median of 27, and up from 20 percent across last season. Count it the other way and the change is bigger: a charted blitzer on 14 of 39 dropbacks, 36 percent, against 24 and a half percent last year. What came back was 31 catchable balls on 37 Jacoby Brissett throws, 84 percent, the fifth-highest catchable rate in the league this week and 16 points above what this defense allowed across 2025. One interception-worthy throw, which the Chargers did not catch. No sack charged to the quarterback. Six contested throws, 16 percent, against 11 percent allowed last year, so Chargers defenders were at the catch point more often than usual and the passer still put it where it could be caught. Three Arizona drops on 31 catchable balls were the best thing that happened to this unit through the air, and drops are not a defensive statistic. Arizona ran play-action on five of 39 dropbacks, 13 percent, thirtieth in the league, so the fake was not what was beating this unit. Against the run, the Chargers showed six or fewer in the box on 17 of Arizona's 30 charted designed runs, 57 percent, against 65 percent last year, and those 30 runs gained a hundred and eight yards, which the Recap had as middle of the pack.
The stat lines have settled, so here they are, scored half-PPR. Ladd McConkey led the team with 16.7 — five catches on seven targets for 82 and the touchdown. Herbert, 13.3, 17 of 27 for 209, one touchdown, one interception, +5 carries for 29. David Njoku caught all five of his targets for 58, 8.3, and Omarion Hampton matched him at 8.3 on 12 carries for 43 and the touchdown. Oronde Gadsden the Second, two catches for 32 on two targets. Tre Harris three for 20 on six targets, Quentin Johnston two for 17 on six, and Keaton Mitchell four carries for nine. For Arizona, Trey McBride nine catches on 13 targets for 95 and a touchdown, 20 even; Brissett 27 of 37 for 277, one touchdown and no interceptions; Jeremiyah Love 11 carries for 41 and a score; Kendrick Bourne eight catches on eight targets for 75.
Before the notebook, the disclosure this show owes you every week until Week 4. There is no within-season baseline after one game, so every comparison above is to last season — a different roster, a year older, in some places a different job. That comparison tells you what was unusual about Sunday. It does not tell you what is true about this team, and it cannot separate a new offense from a one-week plan for one opponent. The version of this show that measures the Chargers against their own recent weeks starts around Week 4, and until then we will say which comparison we are making.
So the thread, from the top, for anyone hearing this for the first time. The Recap said this team won 11 games last year on a defense that ranked seventh in expected points allowed per play and an offense that ranked 20-fifth. On Sunday the offense ran the second-highest motion rate and the eighth-highest play-action rate in the league, and play-action was the most productive part of the passing game. The run game gained 52 yards on 16 designed runs against light boxes on 11 of them. The defense sent an extra rusher more often than last year and allowed the fifth-most catchable afternoon in the league. If the motion and the play fake are the offense now, that will show in three weeks. If the run game cannot beat a light box, that will show sooner.
That's your Chargers — every game, by the numbers. This is Muffed: we do the same deep dive for all 32 teams. Follow the Chargers show wherever you're listening, so next week's recap lands the moment it's out. No theater. Just the football.
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_Data via nflverse. Charting: FTN Data via nflverse._
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