Catchable throw rate
A catchable throw is a pass the intended receiver could reasonably have caught, judged by a charter watching the play, whether he caught it or not. Catchable throw rate is the share of a quarterback's pass attempts that FTN's charters marked as catchable.
FTN's charters judge every pass attempt: could the target have caught it? A dropped ball still counts as catchable, and a completion on an improbable diving grab may not. The rate divides the catchable attempts by all of a passer's charted attempts — attempts rather than dropbacks, because a sack or a scramble has no ball to judge.
Catchable Throw Rate — 2026 leaders
| # | Player | Catchable% | Catchable | Att | Listen |
|---|---|---|---|---|---|
| 1 | Geno Smith | 86.1% | 87 | 101 | |
| 2 | Sam Darnold | 83.0% | 39 | 47 | |
| 3 | Brock Purdy | 79.5% | 66 | 83 | |
| 4 | Trevor Lawrence | 78.8% | 63 | 80 | |
| 5 | Joe Burrow | 78.6% | 81 | 103 | |
| 6 | Jacoby Brissett | 77.6% | 90 | 116 | |
| 7 | Dak Prescott | 77.1% | 81 | 105 | |
| 8 | Drew Lock | 77.1% | 37 | 48 | |
| 9 | Jared Goff | 77.1% | 84 | 109 | |
| 10 | Tyler Shough | 77.1% | 101 | 131 |
Why it matters
Completion percentage blames the quarterback for his receivers' drops and credits him for their acrobatics. Catchable throw rate takes the receiver out, so it is closer to a measure of ball placement, and it is the same judgment the drop rate board uses from the other end of the throw.
The counter
Throwaways are attempts and are never catchable, so a passer who throws the ball away often ranks lower here than his accuracy alone would place him. Read the throwaway rate beside it before calling a passer inaccurate.
More football stats explained
- EPA (expected points added)
- EPA per dropback
- Success rate
- CPOE (completion percentage over expected)
- ANY/A (adjusted net yards per attempt)
- RYOE (rushing yards over expected)
- Target share
- Air yards share
- WOPR (weighted opportunity rating)
- aDOT (average depth of target)
- YAC over expected
- Separation
- Pressure rate
- Blitz rate
- Man and zone coverage splits
- PROE (pass rate over expected)
- Stacked box rate
- Half-PPR (and how it differs from full PPR)
- The usage gap (snaps versus production)
- Pythagorean wins
- Stickiness (what repeats and what does not)
- Snap share
- Pass-snap share
- YPRR (yards per route run)
- Availability (the “stayed” rate)
- Handcuff
- Play-action rate
- Pre-snap motion rate
- Drop rate
- Contested catch rate
- Interception-worthy throws
- Quarterback-fault sacks
- Intended air yards (IAY)
- Deep ball rate
- QB Composite Rating
- Screen pass rate
- No-huddle rate
- RPO rate
- Light box rate
- Throwaway rate
- Out-of-pocket rate
- Time to throw
- Aggressiveness
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